


The Objects inside an Asset that is explicitly assigned to an AssetBundle will only be built into that single AssetBundle. This dependency information is used to determine the set of Objects that will be included in an AssetBundle.Īssignment to AssetBundles happens at the Asset level. Unity’s AssetBundle system will discover all dependencies of an Object when the Object is built into an AssetBundle. This section describes several problems that commonly appear in projects using AssetBundles.
